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ROBERT'S RULES OF POKER
VERSION 6
“Robert's Rules Of Poker” is authored by
Robert Ciaffone, better known in the poker world as Bob Ciaffone,
a leading authority on cardroom rules. He is the person who has
selected which rules to use, and formatted, organized, and
worded the text. Nearly all these rules are substantively in
common use for poker, but many improved ideas for wording and
organization are employed throughout this work. A lot of the
rules are similar to those used in the rulebook of cardrooms
where he has acted as a rules consultant and rules drafter.
Ciaffone authored the rulebook for the Poker Players Association
(founded in 1984, now defunct), the first comprehensive set of
poker rules for the general public. He has done extensive work
on rules for the Las Vegas Hilton, The Mirage, and Hollywood
Park Casino, and assisted many other cardrooms. Ciaffone is a
regular columnist for Card Player magazine, and can be reached
through that publication. This rulebook will be periodically
revised, so suggestions are welcome.
Poker rules are widely used and freely
copied, so it is impossible to construct a rulebook without
using many rules that exist as part of a rule set of some
cardroom. If such a rule is used, no credit is given to the
source (which is unlikely to be the original one for the rule).
The goal of this rulebook is to produce the
best set of rules in existence, and make it generally available,
so any person or cardroom can use it who so desires. The purpose
is the betterment of poker.
The general philosophy used in this rulebook
is to make the rules sufficiently detailed so a decision-maker
will know what the proper ruling is in each situation. A rule
should do more than produce the right ruling. It should be
stated so the decision-maker can refer to specific language in
the rulebook, to have the ruling is accepted as correct.
The author has strongly supported uniform
poker rules, and applauds the work done in this direction by the
Tournament Director's Association (TDA). Nearly all the rules
herein are compatible with the TDA rules, although there are
some slight differences in wording.
This rulebook may be copied or downloaded by
anyone, provided it is not sold for profit without written
permission from the author, and the name “Robert's Rules of
Poker” is used or credited. Excerpts of less than a full chapter
may be used without restriction or credit. People are welcome to
use these rules, and even put their own business name on them,
but this does not give a person or business any rights other
than to use the rules in their own establishment, or to make
copies available to someone else with the same restrictions
applied to the recipient as stated here. Anyone may make copies
of these rules and distribute them at no charge to recipients as
a business promotion without obtaining permission.
THIS IS THE OFFICIAL RULEBOOK FOR OUR
CARDROOM
Welcome to our cardroom. Your presence in our
establishment means that you agree to abide by our rules and
procedures. By taking a seat in one of our card games, you are
accepting our management to be the final authority on all
matters relating to that game.
SECTION 1 – ETIQUETTE
See club policies
SECTION 2 - HOUSE POLICIES
DECISION-MAKING
1. Management reserves the right to make
decisions in the spirit of fairness, even if a strict
interpretation of the rules may indicate a different ruling.
2. Decisions of the shift supervisor are
final.
3. The proper time to draw attention to an
error or irregularity is when it occurs or is first noticed. Any
delay may affect the ruling.
4. If an incorrect rule interpretation or
decision by an employee is made in good faith, the establishment
has no liability.
5. A ruling may be made regarding a pot if it
has been requested before the next deal starts (or before the
game either ends or changes to another table). Otherwise, the
result of a deal must stand. The first riffle of the shuffle
marks the start for a deal.
6. If a pot has been incorrectly awarded and
mingled with chips that were not in the pot, and the time limit
for a ruling request given in the previous rule has been
observed, management may determine how much was in the pot by
reconstructing the betting, and then transfer that amount to the
proper player.
7. To keep the action moving, it is possible
that a game may be asked to continue even though a decision is
delayed for a short period. The delay could be needed to check
the overhead camera tape, get the shift supervisor to give the
ruling, or some other good reason. In such circumstances, a pot
or portion thereof may be impounded by the house while the
decision is pending.
8. The same action may have a different
meaning, depending on who does it, so the possible intent of an
offender will be taken into consideration. Some factors here are
the person's amount of poker experience and past record.
PROCEDURES
1. Management will decide when to start or
close any game.
2. Collections (seat rental fees) are paid in
advance. In all time-collection games, the dealer is required to
pick up the collection from each player before dealing. A player
not wishing to pay collection may play one courtesy hand in
stud, and may play until the blind in button games, provided no
one is waiting for the game. If there is more than one person on
the list for that game when the collection becomes due, everyone
must pay collection. A new player is not required to pay if
there is either no list or only one person waiting.
3. Cash is not permitted on the table. All
cash should be changed into chips in order to play. If a player
appears unaware of this rule and attempts to play unnoticed cash
that was on the table during a pot, the dealer may let the cash
play if no one in the pot objects, then have all the cash
changed into chips after the hand. Any chips from another
establishment are not permitted on the table, do not play in the
game, and if discovered will be treated similarly to unnoticed
cash. [See Section 16 – “Explanations,” discussion #5, for more
information on this rule.]
4. Money and chips may be removed for
security purposes when leaving the table. The establishment is
not responsible for any shortage or removal of chips left on the
table during a player's absence, even though we will try to
protect everyone as best we can. All removed funds must be fully
restored when returning to the game.
5. If you return to the same game within one
hour of cashing out, your buy-in must be equal to the amount
removed when leaving that game.
6. All games are table stakes (except
“playing behind” as given in the next rule). Only the chips in
front of a player at the start of a deal may play for that hand,
except for chips not yet received that a player has purchased.
The amount bought must be announced to the table, or only the
amount of the minimum buy-in plays. Awareness of the amount
being in play for each opponent is an important part of poker.
All chips and money must be kept in plain view.
7. "Playing behind" is allowed only for the
amount of purchased chips while awaiting their arrival. The
amount in play must be announced to the table, or only the
amount of the minimum buy-in plays.
8. Playing out of a rack is not allowed.
9. Only one person may play a hand.
10. No one is allowed to play another
player's chips.
11. Permission is required before taking a
seat in a game.
12. Playing over without permission from the
floorperson is not allowed. A playover box is required.
Permission from the absent player is not necessary.
13. Pushing bets (“saving” or “potting out”)
is not allowed.
14. Pushing an ante or posting for another
person is not allowed.
15. Splitting pots will not be allowed in any
game. Chopping the big and small blind by taking them back when
all other players have folded is allowed in button games.
16. Insurance propositions are not allowed.
Dealing twice (or three times) when all-in is permitted at
big-bet poker.
17. The game's betting limit will not be
changed if two or more players object. Raising the limit is
subject to management approval.
18. Players must keep their cards in full
view. This means above table-level and not past the edge of the
table. The cards should not be covered by the hands in a manner
to completely conceal them.
19. Any player is entitled to a clear view of
an opponent's chips. Higher denomination chips should be easily
visible.
20. Your chips may be picked up if you are
away from the table for more than 30 minutes. Your absence may
be extended if you notify a floorperson in advance. Frequent or
continuous absences may cause your chips to be picked up from
the table.
21. A lock-up in a new game will be picked up
after five minutes if someone is waiting to play. No seat may be
locked up for more than ten minutes if someone is waiting to
play.
22. A new deck must be used for at least a
full round (once around the table) before it may be changed, and
a new setup must be used for at least an hour, unless a deck is
defective or damaged, or cards become sticky.
23. Looking through the discards or deck stub
is not allowed.
24. After a deal ends, dealers are asked to
not show what card would have been dealt.
25. A player is expected to pay attention to
the game and not hold up play. Activity that interferes with
this such as reading at the table is discouraged, and the player
will be asked to cease if a problem is caused.
26. A non-player may not sit at the table.
27. In non-tournament games, you may have a
guest sit behind you if no one in the game objects. It is
improper for a guest to look at any hand other then your own.
28. Speaking a foreign language during a deal
is not allowed.
SEATING
1. You must be present to add your name to a
waiting list.
2. It is the player's responsibility to be in
the playing area and hear the list being called. A player who
intends to leave the playing area should notify the list-person,
and can leave money for a lockup. The lockup amount is $20.
3. When there is more than one game of the
same stakes and poker form, and a must-move is not being used,
the house will control the seating of new players to best
preserve the viability of existing games. A new player will be
sent to the game most in need of an additional player. A
transfer to a similar game is not allowed if the game being left
will then have fewer players than the game being entered.
4. A player may not hold a seat in more than
one game.
5. The house reserves the right to require
that any two players not play in the same game (husband and
wife, relatives, business partners, and so forth).
6. When a button game starts, active players
will draw a card for the button position. The button will be
awarded to the highest card by suit for all high and high-low
games, and to the lowest card by suit for all low games.
7. In a new game, the player who arrives at
the table the earliest gets first choice of remaining seats. If
two players want the same seat and arrive at the same time, the
higher player on the list has preference. A player playing a pot
in another game may have a designated seat locked up until that
hand is finished. Management may reserve a certain seat for a
player for a good reason, such as to assist reading the board
for a person with a vision problem.
8. To avoid a seating dispute, a supervisor
may decide to start the game with one extra player over the
normal number participating. If so, a seat will be removed as
soon as someone quits the game.
9. To protect an existing game, a forced move
may be invoked when an additional game of the same type and
limit is started. The must-move list is maintained in the same
order as the original waiting list. If a player refuses to move
into the main game, that player will be forced to quit, and
cannot play in the must-move game or get on that list for one
hour.
10. You must play in a new game or must-move
game to retain your place on the list, if by your playing there
would be three or fewer empty seats.
11. In all button games, a player going from
a must-move game to the main game may play until due for the big
blind. The player must then enter the game as a new player, and
may either post an amount equal to the big blind or wait for the
big blind. In all stud games, a player may play only one more
hand before moving.
12. A player who is already in the game has
precedence over a new player for any seat when it becomes
available. However, no change will occur after a new player has
been seated, or after that player's buy-in or marker has been
placed on the table, unless that particular seat had been
previously requested. For players already in the game, the one
who asks the earliest has preference for a seat change.
13. In all button games, a player voluntarily
locking up a seat in another game must move immediately if there
is a waiting list of two or more names for the seat being
vacated, except that the player is entitled to play the button
if a blind has already been taken. Otherwise, a player may play
up to the blind before moving. In a stud game, a player changing
tables may play only the present hand if someone is waiting for
the seat being vacated, or one more hand when no one is waiting.
14. When a game breaks, each player may draw
a card to determine the seating order for a similar game. The
floorperson draws a card for an absent player. If the card
entitles the absent player to an immediate seat, the player has
until due for the big blind in a button game to take the seat
(two hands in a stud game), and will be put first up on the list
if not back in time.
SECTION 3 - GENERAL POKER RULES
THE BUY-IN
1. When you enter a game, you must make a
full buy-in. At limit poker, a full buy-in is at least ten times
the maximum bet for the game being played, unless designated
otherwise.
2. You are allowed to make only one short
buy-in for a game. Adding to your stack is not considered a
buy-in, and may be done in any quantity between hands.
3. A player who is forced to transfer from a
broken game or must-move game to a game of the same limit may
continue to play the same amount of money, even if it is less
than the minimum buy-in. A player switching games voluntarily
must have the proper buy-in size for the new game.
MISDEALS
1. The following circumstances cause a
misdeal, provided attention is called to the error before two
players have acted on their hands. (If two players have acted in
turn, the deal must be played to conclusion, as explained in
rule #2)
(a) The first or second card of the hand has
been dealt faceup or exposed through dealer error.
(b) Two or more cards have been exposed by
the dealer.
(c) Two or more boxed cards (improperly faced
cards) are found.
(d) Two or more extra cards have been dealt
in the starting hands of a game.
(e) An incorrect number of cards has been
dealt to a player, except the top card may be dealt if it goes
to the player in proper sequence.
(f) Any card has been dealt out of the proper
sequence (except an exposed card may be replaced by the
burncard).
(g) The button was out of position.
(h) The first card was dealt to the wrong
position.
(i) Cards have been dealt to an empty seat or
a player not entitled to a hand.
(j) A player has been dealt out who is
entitled to a hand. This player must be present at the table or
have posted a blind or ante.
2. Once action occurs, a misdeal can no
longer be declared. The hand will be played to conclusion, and
no money will be returned to any player whose hand is fouled. In
button games, action is considered to occur when two players
after the blinds have acted on their hands. In stud games,
action is considered to occur when two players after the forced
bet have acted on their hands.
DEAD HANDS
1. Your hand is declared dead if:
(a) You fold or announce that you are folding
when facing a bet or a raise.
(b) You throw your hand away in a forward
motion causing another player to act behind you (even if not
facing a bet).
(c) In stud, when facing a bet, you pick your
upcards off the table, turn your upcards facedown, or mix your
upcards and downcards together.
(d) The hand does not contain the proper
number of cards for that particular game (except at stud a hand
missing the final card may be ruled live, and at lowball and
draw high a hand with too few cards before the draw is live).
[See Section 16 - “Explanations,” discussion #4, for more
information on the stud portion of this rule.]
(e) You act on a hand with a joker as a
holecard in a game not using a joker. (A player who acts on a
hand without looking at a card assumes the liability of finding
an improper card, as given in Irregularities, rule #8.)
(f) You have the clock on you when facing a
bet or raise and exceed the specified time limit.
2. Cards thrown into the muck may be ruled
dead. However, a hand that is clearly identifiable may be
retrieved at management's discretion if doing so is in the best
interest of the game. We will make an extra effort to rule a
hand retrievable if it was folded as a result of incorrect
information given to the player.
3. Cards thrown into another player's hand
are dead, whether they are faceup or facedown.
IRREGULARITIES
1. In button games, if it is discovered that
the button was placed incorrectly on the previous hand, the
button and blinds will be corrected for the new hand in a manner
that gives every player one chance for each position on the
round (if possible).
2. You must protect your own hand at all
times. Your cards may be protected with your hands, a chip, or
other object placed on top of them. If you fail to protect your
hand, you will have no redress if it becomes fouled or the
dealer accidentally kills it.
3. If a card with a different color back
appears during a hand, all action is void and all chips in the
pot are returned to the respective bettors. If a card with a
different color back is discovered in the stub, all action
stands.
4. If two cards of the same rank and suit are
found, all action is void, and all chips in the pot are returned
to the players who wagered them (subject to next rule).
5. A player who knows the deck is defective
has an obligation to point this out. If such a player instead
tries to win a pot by taking aggressive action (trying for a
freeroll), the player may lose the right to a refund, and the
chips may be required to stay in the pot for the next deal.
6. If there is extra money in the pot on a
deal as a result of forfeited money from the previous deal (as
per rule #5), or some similar reason, only a player dealt in on
the previous deal is entitled to a hand.
7. A card discovered faceup in the deck
(boxed card) will be treated as a meaningless scrap of paper. A
card being treated as a scrap of paper will be replaced by the
next card below it in the deck, except when the next card has
already been dealt facedown to another player and mixed in with
other downcards. In that case, the card that was faceup in the
deck will be replaced after all other cards are dealt for that
round.
8. A joker that appears in a game where it is
not used is treated as a scrap of paper. Discovery of a joker
does not cause a misdeal. If the joker is discovered before a
player acts on his or her hand, it is replaced as in the
previous rule. If the player does not call attention to the
joker before acting, then the player has a dead hand.
9. If you play a hand without looking at all
of your cards, you assume the liability of having an irregular
card or an improper joker.
10. One or more cards missing from the deck
does not invalidate the results of a hand.
11. Before the first round of betting, if a
dealer deals one additional card, it is returned to the deck and
used as the burncard.
12. Procedure for an exposed card varies with
the poker form, and is given in the section for each game. A
card that is flashed by a dealer is treated as an exposed card.
A card that is flashed by a player will play. To obtain a ruling
on whether a card was exposed and should be replaced, a player
should announce that the card was flashed or exposed before
looking at it. A downcard dealt off the table is an exposed
card.
13. If a card is exposed due to dealer error,
a player does not have an option to take or reject the card. The
situation will be governed by the rules for the particular game
being played.
14. If you drop any cards out of your hand
onto the floor, you must still play them.
15. If the dealer prematurely deals any cards
before the betting is complete, those cards will not play, even
if a player who has not acted decides to fold.
16. If the dealer prematurely deals any cards before the betting
is complete, those cards will not play, even if a player who has
not acted decides to fold.
BETTING AND RAISING
1. Check-raise is permitted in all games,
except in certain forms of lowball.
2. In no-limit and pot-limit games, unlimited
raising is allowed.
3. In limit poker, for a pot involving three
or more players who are not all-in, these limits on raises
apply:
(a) A game with three or more betting rounds
allows a maximum of a bet and three raises.
(b) A game with two betting rounds (such as
lowball or draw) allows a maximum of a bet and four raises. [See
“Section 16 - Explanations,” discussion #6, for more information
on this rule.]
4. Unlimited raising is allowed in heads-up
play. This applies any time the action becomes heads-up before
the raising has been capped. Once the raising is capped on a
betting round, it cannot be uncapped by a subsequent fold that
leaves two players heads-up.
5. In limit play, an all-in wager of less
than half a bet does not reopen the betting for any player who
has already acted and is in the pot for all previous bets. A
player facing less than half a bet may fold, call, or complete
the wager. An all-in wager of a half a bet or more is treated as
a full bet, and a player may fold, call, or make a full raise.
(An example of a full raise is on a $20 betting round, raising a
$15 all-in bet to $35).
6. Any wager must be at least the size of the
previous bet or raise in that round, unless a player is going
all-in.
7. The smallest chip that may be wagered in a
game is the smallest chip used in the antes, blinds, rake, or
collection. (Certain games may use a special rule that does not
allow chips used only in house revenue to play.) Smaller chips
than this do not play even in quantity, so a player wanting
action on such chips must change them up between deals. If
betting is in dollar units or greater, a fraction of a dollar
does not play. A player going all-in must put all chips that
play into the pot.
8. A verbal statement denotes your action and
is binding. If in turn you verbally declare a fold, check, bet,
call, or raise, you are forced to take that action.
9. Rapping the table with your hand is a
pass.
10. Deliberately acting out of turn will not
be tolerated. A player who checks out of turn may not bet or
raise on the next turn to act. An action or verbal declaration
out of turn may be ruled binding if there is no bet, call, or
raise by an intervening player acting after the infraction has
been committed.
11. To retain the right to act, a player must
stop the action by calling “time” (or an equivalent word).
Failure to stop the action before three or more players have
acted behind you may cause you to lose the right to act. You
cannot forfeit your right to act if any player in front of you
has not acted, only if you fail to act when it legally becomes
your turn. Therefore, if you wait for someone whose turn comes
before you, and three or more players act behind you, this still
does not hinder your right to act.
12. In limit poker, if you make a forward
motion with chips and thus cause another player to act, you may
be forced to complete your action.
13. A player who bets or calls by releasing
chips into the pot is bound by that action and must make the
amount of the wager correct. (This also applies right before the
showdown when putting chips into the pot causes the opponent to
show the winning hand before the full amount needed to call has
been put into the pot.) However, if you are unaware that the pot
has been raised, you may withdraw that money and reconsider your
action, provided that no one else has acted after you. At
pot-limit or no-limit betting, if there is a gross
misunderstanding concerning the amount of the wager, see Section
14, Rule 8.
14. String raises are not allowed. To protect
your right to raise, you should either declare your intention
verbally or place the proper amount of chips into the pot.
Putting a full bet plus a half-bet or more into the pot is
considered to be the same as announcing a raise, and the raise
must be completed. (This does not apply in the use of a single
chip of greater value.)
15. If you put a single chip in the pot that
is larger than the bet, but do not announce a raise, you are
assumed to have only called. Example: In a $3-$6 game, when a
player bets $6 and the next player puts a $25 chip in the pot
without saying anything, that player has merely called the $6
bet.
16. All wagers and calls of an improperly low
amount must be brought up to proper size if the error is
discovered before the betting round has been completed. This
includes actions such as betting a lower amount than the minimum
bring-in (other than going all-in) and betting the lower limit
on an upper limit betting round. If a wager is supposed to be
made in a rounded off amount, is not, and must be corrected, it
shall be changed to the proper amount nearest in size. No one
who has acted may change a call to a raise because the wager
size has been changed.
THE SHOWDOWN
1. To win any part of a pot, a player must
show all of his cards faceup on the table, whether they were
used in the final hand played or not.
2. Cards speak (cards read for themselves).
The dealer assists in reading hands, but players are responsible
for holding onto their cards until the winner is declared.
Although verbal declarations as to the contents of a hand are
not binding, deliberately miscalling a hand with the intent of
causing another player to discard a winning hand is unethical
and may result in forfeiture of the pot. (For more information
on miscalling a hand see “Section 11 - Lowball,” Rule 15 and
Rule 16.)
3. Any player, dealer, or floorperson who
sees an incorrect amount of chips put into the pot, or an error
about to be made in awarding a pot, has an ethical obligation to
point out the error. Please help us keep mistakes of this nature
to a minimum.
4. All losing hands will be killed by the
dealer before a pot is awarded.
5. Any player who has been dealt in may
request to see any hand that has been called, even if the
opponent's hand or the winning hand has been mucked. However,
this is a privilege that may be revoked if abused. If a player
other than the pot winner asks to see a hand that has been
folded, that hand is dead. If the winning player asks to see a
losing player's hand, both hands are live, and the best hand
wins.
6. Show one, show all. Players are entitled
to receive equal access to information about the contents of
another player's hand. After a deal, if cards are shown to
another player, every player at the table has a right to see
those cards. During a deal, cards that were shown to an active
player who might have a further wagering decision on that
betting round must immediately be shown to all the other
players. If the player who saw the cards is not involved in the
deal, or cannot use the information in wagering, the information
should be withheld until the betting is over, so it does not
affect the normal outcome of the deal. Cards shown to a person
who has no more wagering decisions on that betting round, but
might use the information on a later betting round, should be
shown to the other players at the conclusion of that betting
round. If only a portion of the hand has been shown, there is no
requirement to show any of the unseen cards. The shown cards are
treated as given in the preceding part of this rule.
7. If everyone checks (or is all-in) on the
final betting round, the player who acted first is the first to
show the hand. If there is wagering on the final betting round,
the last player to take aggressive action by a bet or raise is
the first to show the hand. In order to speed up the game, a
player holding a probable winner is encouraged to show the hand
without delay. If there is a side pot, players involved in the
side pot should show their hands before anyone who is all-in for
only the main pot.
TIES
1. The ranking of suits from highest to
lowest is spades, hearts, diamonds, clubs. Suits never break a
tie for winning a pot. Suits are used to break a tie between
cards of the same rank (no redeal or redraw).
2. Dealing a card to each player is used to
determine things like who moves to another table. If the cards
are dealt, the order is clockwise starting with the first player
on the dealer's left (the button position is irrelevant).
Drawing a card is used to determine things like who gets the
button in a new game, or seating order coming from a broken
game.
3. An odd chip will be broken down to the
smallest unit used in the game.
4. No player may receive more than one odd
chip.
5. If two or more hands tie, an odd chip will
be awarded as follows:
(a) In a button game, the first hand
clockwise from the button gets the odd chip.
(b) In a stud game, the odd chip will be
given to the highest card by suit in all high games, and to the
lowest card by suit in all low games. (When making this
determination, all cards are used, not just the five cards that
constitute the player's hand.)
(c) In high-low split games, the high hand
receives the odd chip in a split between the high and the low
hands. The odd chip between tied high hands is awarded as in a
high game of that poker form, and the odd chip between tied low
hands is awarded as in a low game of that poker form. If two
players have identical hands, the pot will be split as evenly as
possible.
(d) All side pots and the main pot will be
split as separate pots, not mixed together.
SECTION 4 - BUTTON AND BLIND USE
In button games, a non-playing dealer
normally does the actual dealing. A round disk called the button
is used to indicate which player has the dealer position. The
player with the button is last to receive cards on the initial
deal and has the right of last action after the first betting
round. The button moves clockwise after a deal ends to rotate
the advantage of last action. One or more blind bets are usually
used to stimulate action and initiate play. Blinds are posted
before the players look at their cards. Blinds are part of a
player's bet, unless the structure of a game or the situation
requires part or all of a particular blind to be “dead.” Dead
chips are not part of a player's bet. With two blinds, the small
blind is posted by the player immediately clockwise from the
button, and the big blind is posted by the player two positions
clockwise from the button. With more than two blinds, the little
blind is normally left of the button (not on it). Action is
initiated on the first betting round by the first player to the
left of the blinds. On all subsequent betting rounds, the action
begins with the first active player to the left of the button.
RULES FOR USING BLINDS
1. The minimum bring-in and allowable raise
sizes for the opener are specified by the poker form used and
blind amounts set for a game. They remain the same even when the
player in the blind does not have enough chips to post the full
amount.
2. Each round every player must get an
opportunity for the button, and meet the total amount of the
blind obligations. Either of the following methods of button and
blind placement may be designated to do this:
(a) Moving button – The button always moves
forward to the next player and the blinds adjust accordingly.
There may be more than one big blind.
(b) Dead button – The big blind is posted by
the player due for it, and the small blind and button are
positioned accordingly, even if this means the small blind or
the button is placed in front of an empty seat, giving the same
player the privilege of last action on consecutive hands.
[See “Section 16 – Explanations,” discussion
#1, for more information on this rule.]
3. A player posting a blind in the game's
regular structure has the option of raising the pot at the first
turn to act. Although chips posted by the big blind are
considered a bet, this option to raise is retained if someone
goes all-in with a wager of less than the minimum raise.
4. In heads-up play with two blinds, the
small blind is on the button.
5. A new player entering the game has the
following options:
(a) Wait for the big blind.
(b) Post an amount equal to the big blind and
immediately be dealt a hand. (In lowball, a new player must
either post an amount double the big blind or wait for the big
blind.)
6. A new player who elects to let the button
go by once without posting is not treated as a player in the
game who has missed a blind, and needs to post only the big
blind when entering the game.
7. A person playing over is considered a new
player, and must post the amount of the big blind or wait for
the big blind.
8. A new player cannot be dealt in between
the big blind and the button. Blinds may not be made up between
the big blind and the button. You must wait until the button
passes. [See “Section 16 – Explanations,” discussion #3, for
more information on this rule.]
9. When you post the big blind, it serves as
your opening bet. When it is your next turn to act, you have the
option to raise.
10. A player who misses any or all blinds can
resume play by either posting all the blinds missed or waiting
for the big blind. If you choose to post the total amount of the
blinds, an amount up to the size of the minimum opening bet is
live. The remainder is taken by the dealer to the center of the
pot and is not part of your bet. When it is your next turn to
act, you have the option to raise.
11. If a player who owes a blind (as a result
of a missed blind) is dealt in without posting, the hand is dead
if the player looks at it before putting up the required chips,
and has not yet acted. If the player acts on the hand and plays
it, putting chips into the pot before the error is discovered,
the hand is live, and the player is required to post on the next
deal.
12. A player who goes all-in and loses is
obligated to make up the blinds if they are missed before a
rebuy is made. (The person is not treated as a new player when
reentering.)
13. These rules about blinds apply to a newly
started game:
(a) Any player who drew for the button is
considered active in the game and is required to make up any
missed blinds.
(b) A new player will not be required to post
a blind until the button has made one complete revolution around
the table, provided a blind has not yet passed that seat.
(c) A player may change seats without
penalty, provided a blind has not yet passed the new seat.
14. In all multiple-blind games, a player who
changes seats will be dealt in on the first available hand in
the same relative position. Example: If you move two active
positions away from the big blind, you must wait two hands
before being dealt in again. If you move closer to the big
blind, you can be dealt in without any penalty. If you do not
wish to wait and have not yet missed a blind, then you can post
an amount equal to the big blind and receive a hand. (Exception:
At lowball you must kill the pot, wait for the same relative
position, or wait for the big blind; see “Section 11 – Lowball,”
rule #7.)
15. A player who "deals off" (by playing the
button and then immediately getting up to change seats) can
allow the blinds to pass the new seat one time and reenter the
game behind the button without having to post a blind.
16. A live “straddle bet" is not allowed at
limit poker except in specified games.
SECTION 5 - HOLD'EM
In hold'em, players receive two downcards as
their personal hand (holecards), after which there is a round of
betting. Three boardcards are turned simultaneously (called the
“flop”) and another round of betting occurs. The next two
boardcards are turned one at a time, with a round of betting
after each card. The boardcards are community cards, and a
player may use any five-card combination from among the board
and personal cards. A player may even use all of the boardcards
and no personal cards to form a hand (play the board). A dealer
button is used. The usual structure is to use two blinds, but it
is possible to play the game with one blind, multiple blinds, an
ante, or combination of blinds plus an ante.
RULES
These rules deal only with irregularities.
See the previous chapter, “Button and Blind Use,” for rules on
that subject.
1. If the first or second holecard dealt is
exposed, a misdeal results. The dealer will retrieve the card,
reshuffle, and recut the cards. If any other holecard is exposed
due to a dealer error, the deal continues. The exposed card may
not be kept. After completing the hand, the dealer replaces the
card with the top card on the deck, and the exposed card is then
used for the burncard. If more than one holecard is exposed,
this is a misdeal and there must be a redeal.
2. If the dealer mistakenly deals the first
player an extra card (after all players have received their
starting hands), the card will be returned to the deck and used
for the burncard. If the dealer mistakenly deals more than one
extra card, it is a misdeal.
3. If the flop contains too many cards, it
must be redealt. (This applies even if it were possible to know
which card was the extra one.)
4. If before dealing the flop, the dealer
failed to burn a card, or burned two cards, the error should be
rectified if no cards were exposed. The deck must be reshuffled
if any cards were exposed.
5. If the dealer fails to burn a card or
burns more than one card, the error should be corrected if
discovered before betting action has started for that round.
Once action has been taken on a boardcard, the card must stand.
Whether the error is able to be corrected or not, subsequent
cards dealt should be those that would have come if no error had
occurred. For example, if two cards were burned, one of the
cards should be put back on the deck and used for the burncard
on the next round. If there was no betting on a round because a
player was all-in, the error should be corrected if discovered
before the pot has been awarded.
6. If the dealer burns and turns before a
betting round is complete, the card(s) may not be used, even if
subsequent players elect to fold. Nobody has an option of
accepting or rejecting the card. The betting is then completed,
and the error rectified in the prescribed manner for that
situation.
7. If the flop needs to be redealt for any
reason, the boardcards are mixed with the remainder of the deck.
The burncard remains on the table. After shuffling, the dealer
cuts the deck and deals a new flop without burning a card. [See
“Section 16 – Explanations,” discussion #2, for more information
on this rule.]
8. A dealing error for the fourth boardcard
is rectified in a manner to least influence the identity of the
boardcards that would have been used without the error. The
dealer burns and deals what would have been the fifth card in
the fourth card's place. After this round of betting, the dealer
reshuffles the deck, including the card that was taken out of
play, but not including the burncards or discards. The dealer
then cuts the deck and deals the final card without burning a
card. If the fifth card is turned up prematurely, the deck is
reshuffled and dealt in the same manner. [See “Section 16 –
Explanations,” discussion #2, for more information on this
rule.]
9. You must declare that you are playing the
board before you throw your cards away. Otherwise, you
relinquish all claim to the pot.
SECTION 13 - KILL POTS
To kill a pot means to post an overblind that
increases the betting limit. A full kill is double the amount of
the big blind, and doubles the betting limits. A half kill is
one-and-a-half times the big blind, and increases the betting
limits by that amount. A kill may be optional in a game, and is
often used at lowball when a player wants to be dealt in right
away instead of waiting to take the big blind. A kill may be
required in a game for any time a specified event takes place.
In high-low split games using a required kill, a player who
scoops a pot bigger than a set size must kill the next pot. In
other games using a required kill, a player who wins two
consecutive pots must kill the next pot. In this type of kill
game, a marker called a “kill button” indicates which player has
won the pot, and the winner keeps this marker until the next
hand is completed. If the player who has the kill button wins a
second consecutive pot and it qualifies monetarily, that player
must kill the next pot.
RULES OF KILL POTS
1. The kill button is neutral (belonging to
no player) if:
(a) It is the first hand of a new game.
(b) The winner of the previous pot has quit
the game.
(c) The previous pot was split and neither
player had the kill button.
2. In a kill pot, the killer acts in proper
turn (after the person on the immediate right).
3. There is no pot-size requirement for the
first pot or "leg" of a kill. For the second "leg" to qualify
for a kill, you must win at least one full bet for whatever
limit you are playing, and it cannot be any part of the blind
structure.
4. If a player with one "leg up" splits the
next pot, that player still has a "leg up" for the next hand. If
the player who split the pot was the kill in the previous hand,
then that player must also kill the next pot.
5. A person who leaves the table with a “leg
up” toward a kill still has a “leg up” upon returning to the
game.
6. A player who is required to post a kill
must do so that same hand even if wishing to quit or be dealt
out. A player who fails to post a required kill blind will not
be allowed to participate in any game until the kill money is
posted.
7. Kill blinds are considered part of the
pot. If a player with a required kill wins again, then that
player must kill it again (for the same amount as the previous
hand).
8. When a player wins both the high and the
low pot (“scoops”) in a split-pot game with a kill provision,
the next hand will be killed only if the pot is at least five
times the size of the upper limit of the game.
9. If you are unaware that the pot has been
killed and put in a lesser amount, If it is a required kill pot
with the kill button faceup, you must put in the correct amount.
If not, you may withdraw the chips and reconsider your action.
10. In lowball, an optional rule is allowing
players to look at their first two cards and then opt whether to
kill the pot. The pot may no longer be killed if any player in
the game has received a third card. In order to kill the pot
voluntarily, you must have at least four times the amount of the
kill blind in your stack. For example: If the big blind is two
chips, and the kill blind is four chips, the voluntary killer
must have at least 16 chips prior to posting the kill. If this
rule is used, it is in conjunction with having the killer act
last on the first betting round rather than in proper order.
11. Only one kill is allowed per deal.
12. A new player is not entitled to play in a
killed pot, but may do so by agreeing to kill the next pot.
13. Broken game status is allowed only for
players of the same limit and game type. For this purpose, a
game with a required kill is considered a different type of game
than an otherwise similar game without a required kill.
SECTION 14 - NO LIMIT AND POT-LIMIT
A no-limit or pot-limit betting structure for
a game gives it a different character from limit poker,
requiring a separate set of rules in many situations. All the
rules for limit games apply to no-limit and pot-limit games,
except as noted in this section. No-limit means that the amount
of a wager is limited only by the table stakes rule, so any part
or all of a player's chips may be wagered. The rules of no-limit
play also apply to pot-limit play, except that a bet may not
exceed the pot size. The maximum amount a player can raise is
the amount in the pot after the call is made. Therefore, if a
pot is $100, and someone makes a $50 bet, the next player can
call $50 and raise the pot $200, for a total wager of $250. For
those rules that apply only to no-limit and pot-limit lowball,
see the sub-section at the end of “Section 11 – Lowball.”
NO-LIMIT RULES
1. The number of raises in any betting round
is unlimited.
2. All bets must be at least equal to the
minimum bring-in, unless the player is going all-in. (A straddle
bet sets a new minimum bring-in, and is not treated as a raise.)
3. All raises must be equal to or greater
than the size of the previous bet or raise on that betting
round, except for an all-in wager. A player who has already
acted and is not facing a fullsize wager may not subsequently
raise an all-in bet that is less than the minimum bet (which is
the amount of the minimum bring-in), or less than the full size
of the last bet or raise. (The half-the-size rule for reopening
the betting is for limit poker only.)
Example: Player A bets $100 and Player B
raises $100 more, making the total bet $200. If Player C goes
all in for less than $300 total (not a full $100 raise), and
Player A calls, then Player B has no option to raise again,
because he wasn't fully raised. (Player A could have raised,
because Player B raised.)
4. At non-tournament play, a player who says
"raise" is allowed to continue putting chips into the pot with
more than one move; the wager is assumed complete when the
player's hands come to rest outside the pot area. (This rule is
used because no-limit play may require a large number of chips
be put into the pot.) In tournament play, the TDA rules require
that the player either use a verbal statement giving the amount
of the raise or put the chips into the pot in a single motion,
to avoid making a string-bet.
5. A wager is not binding until the chips are
actually released into the pot, unless the player has made a
verbal statement of action.
6. If there is a discrepancy between a
player's verbal statement and the amount put into the pot, the
bet will be corrected to the verbal statement.
7. If a call is short due to a counting
error, the amount must be corrected, even if the bettor has
shown down a superior hand.
8. Because the amount of a wager at big-bet
poker has such a wide range, a player who has taken action based
on a gross misunderstanding of the amount wagered needs some
protection. A bettor should not show down a hand until the
amount put into the pot for a call seems reasonably correct, or
it is obvious that the caller understands the amount wagered.
The decision-maker is allowed considerable discretion in ruling
on this type of situation. A possible rule-of-thumb is to
disallow any claim of not understanding the amount wagered if
the caller has put eighty percent or more of that amount into
the pot.
Example: On the end, a player puts a $500
chip into the pot and says softly, “Four hundred.” The opponent
puts a $100 chip into the pot and says, “Call.” The bettor
immediately shows the hand. The dealer says, “He bet four
hundred.” The caller says, “Oh, I thought he bet a hundred.” In
this case, the recommended ruling normally is that the bettor
had an obligation to not show the hand when the amount put into
the pot was obviously short, and the “call” can be retracted.
Note that the character of each player can be a factor.
(Unfortunately, situations can arise at big-bet poker that are
not so clear-cut as this.)
9. A bet of a single chip or bill without
comment is considered to be the full amount of the chip or bill
allowed. However, a player acting on a previous bet with a
larger denomination chip or bill is calling the previous bet
unless this player makes a verbal declaration to raise the pot.
(This includes acting on the forced bet of the big blind.)
10. If a player tries to bet or raise less
than the legal minimum and has more chips, the wager must be
increased to the proper size. (This does not apply to a player
who has unintentionally put too much in to call.) The wager is
brought up to the sufficient amount only, no greater size.
11. All wagers may be required to be in the
same denomination of chip (or larger) used for the minimum
bring-in, even if smaller chips are used in the blind structure.
If this is done, the smaller chips do not play except in
quantity, even when going all-in.
12. In non-tournament games, one optional
live straddle is allowed. The player who posts the straddle has
last action for the first round of betting and is allowed to
raise. To straddle, a player must be on the immediate left of
the big blind, and must post an amount twice the size of the big
blind.
13. In all no-limit and pot-limit games, the
house has the right to place a maximum time limit for taking
action on your hand. The clock may be put on someone by the
dealer as directed by a floorperson, if a player requests it. If
the clock is put on you when you are facing a bet, you will have
one additional minute to act on your hand. You will have a
ten-second warning, after which your hand is dead if you have
not acted.
14. The cardroom does not condone "insurance"
or any other “proposition” wagers. The management will decline
to make decisions in such matters, and the pot will be awarded
to the best hand. Players are asked to refrain from instigating
proposition wagers in any form. The players are allowed to agree
to deal twice (or three times) when someone is all-in. “Dealing
twice” means the pot is divided in two, with each portion being
dealt for separately.
POT-LIMIT RULES
1. If a wager is made that exceeds the pot
size, the surplus will be given back to the bettor as soon as
possible, and the amount will be reduced to the maximum
allowable.
2. The dealer or any player in the game can
and should call attention to a wager that appears to exceed the
pot size (this also applies to heads-up pots). The oversize
wager may be corrected at any point until all players have acted
on it.
3. If an oversize wager has stood for a
length of time with someone considering what action to take,
that person has had to act on a wager that was thought to be a
certain size. If the player then decides to call or raise, and
attention is called at this late point to whether this is an
allowable amount, the floorperson may rule that the oversize
amount must stand (especially if the person now trying to reduce
the amount is the person that made the wager).
4. In pot-limit play, it is advisable in many
structures to round off the pot size upward to produce a faster
pace of play. This is done by treating any odd amount as the
next larger size. For example, if the pot size was being kept
track of with $25 units, then a pot size of $80 would be treated
as a pot size of $100.
5. In pot-limit hold'em and pot-limit Omaha
money games, many structures treat the little blind as if it
were the same size of the big blind in computing pot size. In
such a structure, a player can open for a maximum of four times
the size of the big blind. For example, if the blinds are $5 and
$10, a player may open with a raise to $40. (The range of
options is to either open with a call of $10, or raise in
increments of five dollars to any amount from $20 to $40.)
Subsequent players also treat the $5 as if it were $10 in
computing the pot size, until the big blind is through acting on
the first betting round. This rule of treating the little blind
as if it were the size of the big blind is especially desirable
in a structure where the little blind uses a lower-denomination
chip than the big blind, as in using blinds of $10 and $25 (two
$5 chips and a $25 chip). At tournament play, strict pot-limit
rules are normally used, so there the maximum opening wager is
3.5 times the size of the big blind.
6. In pot-limit, if a chip or a bill larger
than the pot size is put into the pot without comment, it is
considered to be a bet of the pot size.
SECTION 15 - TOURNAMENTS
By participating in a tournament, you agree
to abide by the rules and behave in a courteous manner. A
violator may be verbally warned, suspended from play for a
specified length of time, or disqualified from the tournament.
Chips from a disqualified participant will be removed from play.
Players, whether in the hand or not, may not discuss the hands
until the action is complete. Players are obligated to protect
the other players in the tournament at all times. Discussing
cards discarded or hand possibilities is not allowed. A penalty
may be given for discussion of hands during the play.
1. Whenever possible, all rules are the same
as those that apply to live games.
2. Initial seating is determined by random
draw or assignment. (For a one-table satellite event, cards to
determine seating may be left faceup so the earlier entrants can
pick their seat, since the button is assigned randomly.)
3. The appropriate starting amount of chips
will be placed on the table for each paid entrant at the
beginning of the event, whether the person is present or not.
4. If a paid entrant is absent at the start
of an event, at some point an effort will be made to locate and
contact the player. If the player requests the chips be left in
place until arrival, the request will be honored. If the player
is unable to be contacted, the chips may be removed from play at
the discretion of the director anytime after a new betting level
is begun or a half-hour has elapsed, whichever occurs first.
5. A starting stack of chips may be placed in
a seat to accommodate late entrants (so all antes and blinds
have been appropriately paid). An unsold seat will have such a
stack removed at a time left to the discretion of the director.
6. A no-show or absent player is always dealt
a hand. That player's stack will post chips for blinds and
antes, and have the forced lowcard bet put into the pot at stud.
7. In all tournament games using a dealer
button, the starting position of the button is determined by the
players drawing for the high card.
8. Limits and blinds are raised at regularly
scheduled intervals.
9. If there is a signal designating the end
of a betting level, the new limits apply on the next deal. (A
deal begins with the first riffle of the shuffle.)
10. The lowest denomination of chip in play
will be removed from the table when it is no longer needed in
the blind or ante structure. All lower-denomination chips that
are of sufficient quantity for a new chip will be changed up
directly. The method for removal of odd chips is to deal one
card to a player for each odd chip possessed. Cards are dealt
clockwise starting with the 1-seat, with each player receiving
all cards before any cards are dealt to the next player. The
player with the highest card by suit gets enough odd chips to
exchange for one new chip, the second-highest card gets to
exchange for the next chip, and so forth, until all the
lower-denomination chips are exchanged. A player may not be
eliminated from the event by the chip-change process. If a
player has no chips after the race has been held, he will be
given a chip of the higher denomination before anyone else is
awarded a chip. If an odd number of lower-denomination chips are
left after this process, the player with the highest card
remaining will receive a new chip if he has half or more of the
quantity of lower-denomination chips needed, otherwise nothing.
11. A player must be present at the table to
stop the action by calling “time.”
12. A player must be at the table by the time
all players have their complete starting hands in order to have
a live hand for that deal. (The dealer has been instructed to
kill the hands of all absent players immediately after dealing
each player a starting hand.)
13. As players are eliminated, tables are
broken in a pre-set order, with players from the broken tables
assigned to empty seats at other tables.
14. A change of seat is not allowed after
play starts, except as assigned by the director.
15. In button games, if a player is needed to
move from a table to balance tables, the player due for the big
blind will be automatically selected to move, and will be given
the earliest seat due for the big blind if more than one seat is
open.
16. New players are dealt in immediately and
take over the obligations of that position, including the small
blind or button position.
17. The number of players at each table will
be kept reasonably balanced by the transfer of a player as
needed. With more than six tables, table size will be kept
within two players. With six tables or less, table size will be
kept within one player.
18. In all events, there is a redraw for
seating when the field is reduced to three tables, two tables,
and one table. (Redrawing at three tables is not mandatory in
small tournaments with only four or five starting tables.)
19. A player who declares all in and loses
the pot, then discovers that one or more chips were hidden, is
not entitled to benefit from this. That player is eliminated
from the tournament if the opponent had sufficient chips to
cover the hidden ones (A rebuy is okay if allowable by the rules
of that event). If another deal has not yet started, the
director may rule the chips belong to the opponent who won that
pot, if that obviously would have happened with the chips out in
plain view. If the next deal has started, the discovered chips
are removed from the tournament.
20. If a player lacks sufficient chips for a
blind or a forced bet, the player is entitled to get action on
whatever amount of money is left in his stack. A player who
posts a short blind and wins does not need to make up the blind.
21. All players must leave their seat
immediately after being eliminated from an event.
22. Showing cards from a live hand during the
action injures the rights of other players still competing in an
event, who wish to see contestants eliminated. A player in a
multihanded pot may not show any cards during a deal. Heads-up,
a player may not show any cards unless the event has only two
remaining players, or is winner-take-all. If a player
deliberately shows a card, the player may be penalized (but his
hand will not be ruled dead). Verbally stating one's hand during
the play may be penalized.
23. The limit on raises is also applied to
heads-up situations (except the last two players in a tournament
are exempted from a limitation on raises).
24. At pot-limit and no-limit play, the
player must either use a verbal statement giving the amount of
the raise or put chips into the pot in a single motion.
Otherwise, it is a string bet.
25. Non-tournament chips are not allowed on
the table.
26. Higher-denomination chips must be placed
where they are easily visible to all other players at the table.
27. All tournament chips must remain visible
on the table throughout the event. Chips taken off the table
will be removed from the event, and a player doing this may be
disqualified.
28. Inappropriate behavior like throwing
cards that go off the table may be punished with a penalty such
as being dealt out for a length of time. A severe infraction
such as abusive or disruptive behavior may be punished by
eviction from the tournament.
29. The decks is changed only when dealers
change, unless a card is damaged.
30. The dealer button remains in position
until the appropriate blinds are taken. Players must post all
blinds every round. Because of this, last action may be given to
the same player for two consecutive hands by the use of a “dead
button.” [See “Section 16 – Explanations,” discussion #1, for
more information on this rule.]
31. In heads-up play with two blinds, the
small blind is on the button.
32. At stud, if a downcard on the initial
hand is dealt faceup, a misdeal is called.
33. If a player announces the intent to rebuy
before cards are dealt, that player is playing behind and is
obligated to make the rebuy.
34. All hands will be turned faceup whenever
a player is all-in and betting action is complete.
35. If multiple players go broke on the same
hand, the player starting the hand with the larger amount of
chips finishes in the higher place for prize money and any other
award.
36. Management is not required to rule on any
private deals, side bets, or redistribution of the prize pool
among finalists.
37. Private agreements by remaining players
in an event regarding distribution of the prize pool are not
condoned. (However, if such an agreement is made, the director
has the option of ensuring that it is carried out by paying
those amounts.) Any private agreement that does not include one
or more active competitors is improper by definition.
38. A tournament event is expected to be
played until completion. A private agreement that removes all
prize money from being at stake in the competition is unethical.
39. Management retains the right to cancel
any event, or alter it in a manner fair to the players.
SECTION 16 - EXPLANATIONS
1. The only place in this set of rules that
an alternative is mentioned other than in this section is in the
method of button and blind placement. That rule (the first rule
in “Section 4 – Button and Blind Use”) is repeated below for
convenience.
“Each round all participating players must
get an opportunity for the button, and meet the total amount of
the blind obligations. Either of the following methods of button
and blind placement may be designated to do this:
(a) Moving button – The button always moves
forward to the next player and the blinds adjust accordingly.
There may be more than one big blind.
(b) Dead button – The big blind is posted by
the player due for it, and the small blind and button are
positioned accordingly, even if this means the small blind or
the button is placed in front of an empty seat, giving the same
player the privilege of last action on consecutive hands.”
Poker tradition has a lot to do with the fact
that both of these methods are in widespread use, but neither
method is superior in all situations. The moving button makes
sure no player gets the advantage of last action twice on a
round (a big advantage at no-limit or pot-limit play). On the
other hand, a player may get to post a blind when on the button,
which is more advantageous than posting in front of the button.
The moving button creates a situation where two big blinds may
be posted on a deal, which speeds up the action. At tournament
play this speed-up can be undesirable, as when dealing is being
done hand-for-hand to balance the pace of play between two
remaining tables. A cardroom may either decide for the sake of
simplicity to use only one method, or decide to tailor the
method to the game and situation.
2. The rules given for rectifying a hold'em
situation where the dealer has dealt the flop or another
boardcard before all the betting action on a round are inferior,
because the dealer is told to not burn a card on a redeal. Since
the “no burn” rule is so common, there was no choice but to use
it here. But at some point it would be good for poker for some
major cardrooms to get together and agree to use the better
rule, or a gaming commission to require the better rule be used.
Here are the rules in question (the third rule and fourth rule
in “Section 5 – Hold'em”).
“If the cards are prematurely flopped before
the betting is complete, or if the flop contains too many cards,
the boardcards are mixed with the remainder of the deck. The
burncard remains on the table. After shuffling, the dealer cuts
the deck and deals a new flop without burning a card.”
“If the dealer turns the fourth card on the
board before the betting round is complete, the card is taken
out of play for that round, even if subsequent players elect to
fold. The betting is then completed. The dealer burns and turns
what would have been the fifth card in the fourth card's place.
After this round of betting, the dealer reshuffles the deck,
including the card that was taken out of play, but not including
the burncards or discards. The dealer then cuts the deck and
turns the final card without burning a card. (If the fifth card
is turned up prematurely, the deck is reshuffled and dealt in
the same manner.)”
The portion of this rule saying the dealer
does not burn a card on the redeal is misguided. It is much
harder for the dealer to control the card to be dealt if a burn
is required. The applicable sentence in the rule should read,
“The dealer then cuts the deck, burns a card, and turns the
final card.”
3. Rule seven in “Section 4 – Button and
Blind Use” says, “A new player cannot be dealt in between the
big blind and the button. Blinds may not be made up between the
big blind and the button. You must wait until the button
passes.” This rule is standard practice, but allowing a new
player or player making up blinds to come in between the blinds
is better (if dealers are trained how to handle the resulting
situations), because it gets players eager to join or rejoin the
game into action faster.
4. Most poker rule sets say you have a dead
hand at the showdown if you do not have the proper number of
cards for that game. At stud, this rule is too strict. An
inexperienced player sometimes does not pay sufficient attention
to the final card when holding a big hand like a flush or full
house (where improvement is neither likely to happen nor be
needed), and fails to protect that card. If the dealer
erroneously puts that final card into the muck after the player
fails to take it in, the rules should give the decision-maker an
option to rule such a hand live. Rule 18 in “Section 8 –
Seven-card Stud” reads as below:
“A hand with more than seven cards is dead. A
hand with less than seven cards at the showdown is dead, except
any player missing a seventh card may have the hand ruled live.”
5. This rulebook requires all cash to be
changed into chips. In some cardrooms this can be a bit
impractical for various reasons. If the cardroom chooses to
allow cash, only $100 bills should be permitted.
6. Most poker rulebooks follow the usual
California practice in multihanded pots at limit poker of
allowing a bet and six raises for lowball and draw high. The
number of allowable raises for those games is given in this
rulebook as a bet and four raises because this cuts down on the
effect of collusion between players, and more raises than four
are hardly ever needed to define the strength of two hands when
another player is calling.
7. Lowball has historically had less
stringent demands on the order of cards or acceptability of
exposed cards than in most other poker forms. This rulebook
follows the modern trend at lowball regarding misdeals of
requiring the cards to be dealt facedown and in proper order.
8. At ace-to-five limit lowball, an exposed
card rule used less often, but probably a superior rule, is to
not let a player take an exposed six or seven (the rule for
no-limit ace-to-five lowball). If a player gets to keep only a
card that might make a perfect hand, having a card exposed is
less advantageous, and the opponent must reckon with the
possibility of a perfect hand.
9. At lowball and draw high, some rule sets
allow a player to draw five consecutive cards. The rule used
here disallowing this makes cheating more difficult. Our rule
#10 in lowball and rule #5 in draw high says, “A player may draw
up to four consecutive cards. If a player wishes to draw five
new cards, four are dealt right away, and the fifth card after
everyone else has drawn cards. If the last player wishes to draw
five new cards, four are dealt right away, and a card is burned
before the player receives a fifth card.”
GLOSSARY
ACTION:
A fold, check, call, bet, or raise. For
certain situations, doing something formally connected with the
game that conveys information about your hand may also be
considered as having taken action. Examples would be showing
your cards at the end of the hand, or indicating the number of
cards you are taking at draw.
AGGRESSIVE ACTION:
A wager that could enable a player to win a
pot without a showdown; a bet or raise.
ALL-IN:
When you have put all of your playable money
and chips into the pot during the course of a hand, you are said
to be all-in.
ANTE:
A prescribed amount posted before the start
of a hand by all players.
BET:
The act of placing a wager in turn into the
pot on any betting round, or the chips put into the pot.
BIG BLIND:
The largest regular blind in a game.
BLIND:
A required bet made before any cards are
dealt.
BLIND GAME:
A game which utilizes a blind.
BOARD:
(1) The board on which a waiting list is kept
for players wanting seats in specific games. (2) Cards faceup on
the table common to each of the hands.
BOARDCARD:
A community card in the center of the table,
as in hold'em or Omaha .
BOXED CARD:
A card that appears faceup in the deck where
all other cards are facedown.
BROKEN GAME:
A game no longer in action.
BURNCARD:
After the initial round of cards is dealt,
the first card off the deck in each round that is placed under a
chip in the pot, for security purposes. To do so is to burn the
card; the card itself is called the burncard.
BUTTON:
A player who is in the designated dealer
position. See dealer button.
BUTTON GAMES:
Games in which a dealer button is used.
BUY-IN:
The minimum amount of money required to enter
any game.
CALIFORNIA LOWBALL:
Ace-to-five lowball with a joker.
CARDS SPEAK:
The face value of a hand in a showdown is the
true value of the hand, regardless of a verbal announcement.
CAPPED
: Describes the situation in limit poker in
which the maximum number of raises on the betting round have
been reached.
CHECK:
To waive the right to initiate the betting in
a round, but to retain the right to act if another player
initiates the betting.
CHECK-RAISE:
To waive the right to bet until a bet has
been made by an opponent, and then to increase the bet by at
least an equal amount when it is your turn to act.
COLLECTION:
The fee charged in a game (taken either out
of the pot or from each player).
COLLECTION DROP:
A fee charged for each hand dealt.
COLOR CHANGE:
A request to change the chips from one
denomination to another.
COMMON CARD:
A card dealt faceup to be used by all players
at the showdown in the games of stud poker whenever there are
insufficient cards left in the deck to deal each player a card
individually.
COMMUNITY CARDS:
The cards dealt faceup in the center of the
table that can be used by all players to form their best hand in
the games of hold'em and Omaha .
COMPLETE THE BET:
To increase an all-in bet or forced bet to a
full bet in limit poker.
CUT:
To divide the deck into two sections in such
a manner as |