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Règlements
officiels de tournoi
Association des directeurs de tournois
L'association des directeurs de
tournoi est responsable de la création et mise à
jour des règles
universelles pour les tournois de poker à travers le
monde. La mise à jour des règles se fait
généralement avant la tenue des Séries Mondiales de
Poker à chaque année.
Le club utilise
les règles pour la tenue de ses tournois.
Les déviations sur les règles standards seront notés
dans le texte.
Vous pouvez visiter le site
officiel de l'association en vous rendant au:
http://www.pokertda.com/
Voici la
version intégrale en anglais des règles version
2009.2.0 valide en date du 15 Septembre 2009.
General Concepts
1. Floor People
Floor people are to consider the best interest of
the game and fairness as the top priority in the
decision-making process. Unusual circumstances can
on occasion dictate that decisions in the interest
of fairness take priority over the technical rules.
The floorperson's decision is final.
2. Official Language
The English-only rule will be enforced in the United
States during the play of hands. English will be
used in international play along with the local or
native language.
note: Les langues permises pendant les tournois
de la ligue de poker métropolitaine sont le français
et l'anglais.
3. Communication
Players may not talk on the phone while at the poker
table. House rules apply to all other forms of
electronic devices.
Seating Players; Breaking & Balancing Tables
4. Random Seats
Tournament and satellite seats will be randomly
assigned.
Accommodations for players with special physical
needs will be made when possible.
5. Breaking Tables
Players going from a broken table to fill in seats
assume the rights and responsibilities of the
position. They can get the big blind, the small
blind, or the button. The only place they cannot get
a hand is between the small blind and the button.
6. Balancing Tables
In flop and mixed games when balancing tables,
players will be moved from the big blind to the
worst position, including taking a single big blind
when available, even if that means the seat will
have the big blind twice. Worst position is never
the small blind. The table from which a player is
moved will be as specified by a predetermined
procedure. In stud-only games, players will be
moved by position (the last seat to open up at the
short table is the seat to be filled). Play will
halt on any table that is three or more players
short.
7. Number of Players at Final Table
In flop games, the final table will consist of ten
(10) players. In stud-type games, the final table
will consist of nine (9) players.
Note: La table finale à la ligue de poker
métropolitaine est composé de 9 joueurs.
Pots / Showdown
8. Declarations
Cards speak. Verbal declarations as to the content
of a player's hand are not binding; however, any
player deliberately miscalling his or her hand may
be penalized.
9. Face Up
All cards will be turned face up once a player is
all-in and all betting action is complete.
10. Killing Winning Hand
Dealers cannot kill a winning hand that was tabled
and was obviously the winning hand. Players are
encouraged to assist in reading tabled hands if it
appears that an error is about to be made.
11. Showdown
At the end of last round of betting, the player who
made the last aggressive action in that betting
round must show first. If there was no bet, the
player to the left of the button shows first and so
on clockwise. In stud games, the player with the
high board must show first. In razz, the lowest
board shows first.
12. Odd Chips
The odd chip will go to the high hand. In flop games
when there are two or more high hands or two or more
low hands, the odd chip(s) will go to the left of
the button. In stud games, the odd chip will go to
the high card by suit. However, when hands have
identical value (e.g., a wheel in Omaha/8) the pot
will be split as evenly as possible.
13. Side Pots
Each side pot will be split separately.
14. Playing the Board
A player must show both cards when playing the board
in order to get part of the pot.
15. Disputed Pots
The right to dispute a hand ends when a new hand
begins. (See rule #18.)
General Procedures
16. Chip Race
When it is time to color-up chips, they will be
raced off with a maximum of one chip going to any
player. The chip race will always start in the No.1
seat. A player cannot be raced out of a tournament:
a player who loses his or her remaining chip(s) in a
chip race will be given one chip of the smallest
denomination still in play. Players are encouraged
to witness the chip race.
Note: Quand les jetons sont replacées à la ligue
de poker métropolitaine, les valeurs sont arrondies
à la hausse. Nous ne faisons pas de course au
jeton.
17. Deck Changes
Deck changes will be on the dealer push or level
changes or as prescribed by the house. Players may
not ask for deck changes.
Note: Les paquets de carte ne sont pas changées
en cours de tournoi à moins qu'un problème soit
détecté avec le paquet utilisé. Lors de
l'ouverture d'une nouvelle table, un paquet de carte
différent est utilisé.
18. New Limits
When time has elapsed in a round and a new level is
announced by a member of the tournament staff, the
new level applies to the next hand. A hand begins
with the first riffle.
If an automatic shuffler is being used, the hand
begins when the green button is pushed.
Note: Lors des tournois de la ligue de poker
métropolitaine, l'ordinateur émet un signal sonore
pour indiquer le début du prochain niveau. La
main débute quand le brasseur commence à brasser les
cartes.
19. Re-buys
A player may not miss a hand. If a player announces
the intent to rebuy before a new hand, that player
is playing chips behind and is obligated to make the
re-buy.
20. Calling for a Clock
Once a reasonable amount of time has passed and a
clock is called for, a player will be given a
maximum of one minute to make a decision. If action
has not been taken before time expires, there will
be a 10-second countdown. If a player has not acted
by the time the countdown is over, the player's hand
will be dead.
21. Rabbit Hunting
No rabbit hunting is allowed.
Rabbit hunting is
revealing any of the cards “that would have come” if
the hand had not ended.
Player Present / Eligible for Hand
22. At Your Seat
A player must be at his or her seat by the time all
players have been dealt complete initial hands in
order to have a live hand. A player must be at his/her
seat to call time.
23. Action Pending
A player must remain at the table if he has
a live hand.
Button / Blinds
24. Dead Button
Tournament play will use a dead button.
25. Dodging Blinds
A player who intentionally dodges any blind when
moving from a broken table will incur a penalty.
26. Button in Heads-up
In heads-up play, the small blind is on the button
and acts first. When beginning heads-up play, the
button may need to be adjusted to ensure no player
takes the big blind twice in a row.
Dealing Errors
27. Misdeals
In stud-type games, if any of the player's two down
cards are exposed due to dealer error it is a
misdeal. In flop games, exposure of one of the first
two cards dealt is a misdeal. Players may be dealt
two consecutive cards on the button.
28. Four-Card Flop
If the flop contains four (rather than three) cards,
whether exposed or not, the dealer shall scramble
the 4 cards face down. A floorperson will be
called to randomly select one card to be used as the
next burn card and the remaining three cards will
become the flop.
Play: Bets & Raises
29. Verbal Declarations / Acting in Turn
Verbal declarations
in turn are binding. Players are required to act in
turn. Action out of turn will be binding if the
action to that player has not changed. A check,
call or fold is not considered action changing.
30. Methods of Raising
In no-limit or pot-limit, a raise must be made by
(1) placing the full amount in the pot in one
motion; or (2) verbally declaring the full amount
prior to the initial placement of chips into the
pot; or (3) verbally declaring “raise” prior to the
placement of the amount to call into the pot and
then completing the action with one additional
motion. It is the player's responsibility to make
his intentions clear.
31. Raises
A raise must be at least the size of the largest
previous bet or raise of the current betting round.
If a player puts in a raise of 50% or more of the
previous bet but less than the minimum raise, he or
she must make a full raise. The raise will be
exactly the minimum raise allowed (see exception for
multiple same-denomination chips Rule 33). In
no-limit and pot limit, an all-in wager of less than
a full raise does not reopen the betting to a player
who has already acted.
32. Oversized Chip
Anytime when facing a bet (or blind), placing a
single oversized chip in the pot is a call if a
raise is not first verbally declared. To raise with
a single oversized chip, a declaration must be made
before the chip hits the table surface. If a raise
is declared (but not an amount), the raise is the
maximum allowable for that chip. When not facing a
bet, placing an oversized chip in the pot without
declaration is a bet of the maximum allowable for
the chip.
33. Multiple Chips
When
facing a bet, unless a raise is first declared,
multiple same-denomination chips is a call if
removing one chip leaves less than the call amount.
Example of a call: preflop, blinds 200-400: A makes
it 1200 (an 800 raise), B puts out two 1000 chips
without declaring raise. Placing chips of mixed
denominations in the pot is governed by the 50%
standard in Rule 31.
34. Number of
Raises
There is no cap on the number of raises in no-limit
games. In limit events there will be a limit to
raises even when heads-up until the tournament is
down to two players; the house limit will apply.
35. Pot Size
Players are entitled to be informed of the pot size
in pot-limit games only. Dealers will not count the
pot in limit and no-limit games.
36. String Bets and
Raises
Dealers will be responsible for calling string bets
and
raises.
Play: Other
37. Chips on the
Table
Players must keep their higher denomination chips
visible and identifiable at all times.
38. Chips in Transit
Players may not hold or transport tournament chips
in any manner that takes them out of view. A player
who does so will forfeit the chips and will face
disqualification. The forfeited chips will be taken
out of play.
39. Unprotected Hands
If a dealer kills an unprotected hand, the player
will have no redress and will not be entitled to a
refund of bets. However, if a player had raised and
the raise had not yet been called, the raise will be
returned to the player.
Etiquette & Penalties
40. Penalties and Disqualification
A penalty MAY be invoked if a player exposes any
card with action pending, throws a card off the
table, violates the one-player-to-a-hand rule, or
similar incidents take place. Penalties WILL be
invoked in cases of soft play, abuse, or disruptive
behavior. Penalties available to the TD include
verbal warnings and “missed hand” penalties.
Except for a one-hand
penalty, missed hand penalties
will be assessed as follows: The offender will miss
one hand for every player, including the offender,
who is at the table when the penalty is given
multiplied by the number of rounds specified in the
penalty. For the period of the penalty, the
offender shall remain away from the table but
will continue to be dealt in.
Tournament staff can assess
a one-hand penalty, one-, two-, three-, or
four-round penalties or disqualification. A player
who is disqualified shall have his or her chips
removed from play. Repeat infractions are subject to
escalating penalties.
41. No Disclosure
Players are obligated to protect the other players
in the tournament at all times. Therefore, players,
whether in the hand or not, may not:
1. Disclose contents of live or folded
hands,
2. Advise or criticize play
at any time,
3. Read a hand that hasn't been tabled.
The one-player-to-a-hand rule will be enforced.
42. Exposing Cards
A player who exposes his cards with action pending
may incur a penalty, but will not have a dead hand.
The penalty will begin at the end of the hand.
43. Ethical Play
Poker is an individual game. Soft play will result
in penalties, which may include forfeiture of chips
and/or disqualification. Chip dumping
and/or all other forms of collusion will
result in disqualification.
44. Etiquette Violations
Repeated etiquette
violations will result in penalties. Examples
include, but are not limited to, unnecessarily
touching other players’ cards or chips, delay of the
game, repeatedly acting out of turn or excessive
chatter.
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